PSG1- The Damage reduction Bug, caused by having the PSG1 equiped with Attachments has been fixed, now using it with ANY attachment, will still cause a One Hit Kill on Stomach or Above. (Apparently Talk on the Call of Duty forums, indicates the info for the Gameplay weapon Adjustments: as the following:
Addressed issue/exploit when removing Counter Spy Plane effects with the Jammer.Fixed stability issues navigating lobbies after client on Split Screen Zombies quits out of a game.Addressed "disconnected path" error when using the doors in Radiation after a host migration.Fix timing specific issue where the game can be put into slow motion.Fixed filter so players can now view Friends on Zombies leadboards.Fixed Friends list appearing after viewing a Friends Playercard from the Leaderboards.
Instead of showing the generic “Player” for offline profiles in LAN, we now display the PS3 profile name.Fixed issue with split-screen guest profile names being blank, resulting in matches never launching.Fixed Combat Training’s "USE FRIENDS" option for bots names.Cleaned up the map search filter in the Community section (deleted unused entries).Fixed a timing-specific freeze when host powered down during host migration.Fixed a timing specific, long/infinite loading screen when joining games (sometimes giving you “Error - Read error (0x80010713) on file ").Addressed an issue where the Host encounters and infinite spinning loading circle after a Host migration.Late party joiners would try to connect to previous lobby host and be denied if new joiners trigger a lobby host migration. Improved ability to bring parties to the game lobby.Improved reliability of players connections to one another.Fixed freeze associated with larger games.Added optional pre-match timer for LAN / System-Link games.“As they unravel the secrets of the ancient site and the unspeakable horrors that occurred there, players will have to survive waves of the undead.As from the Call of Duty official website: Picking up where players left off in The Giant bonus map, Der Eisendrache follows Origin characters Richtofen, Nikolai, Takeo, and Dempsey as they find themselves at a medieval Austrian castle during World War II. Zombies Mode: “Awakening also continues Treyarch’s Zombies adventure with Der Eisendrache. “With multiple engagement areas throughout this larger map, each section caters to different styles of gameplay.” Rise: “A versatile multiplayer map, Rise is set in the snowy outskirts of Zurich in the middle of an ongoing construction site for a massive subterranean Coalescence research campus. Gauntlet: “Delivering three unique environments within one action-packed map, Gauntlet showcases Treyarch’s classic three-lane map structure, transporting players into battle through a sprawling jungle, sub-zero arctic zone and rainy urban cityscape.”
We’re not preparing for any big reveals, but perhaps a few tidbits could be released about how the Fallout 4 DLC content is shaping up. While it would appear unlikely that anything official will be announced, Bethesda are well known for dropping hints about future content, having done so in the run up to the big Fallout 4 announcement in 2015. “While approachable to all game developers, the talk will be of special interest to level designers and environment artists working on games requiring efficient, modular techniques for environment-building, whether because the team is small, the scope of the game is large, or both.” Attendees will also learn how this approach is philosophically critical to the development process at BGS. These systems are intended to empower level designers to iterate at maximum productivity. “Attendees will learn specific techniques for creating a system of modular assets. “This presentation provides an in-depth analysis of the techniques used to create art kits, the level design workflow which takes advantage of them, and the production approach which empowers a relatively small content team to make an enormous world.